List of software development philosophies

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This is a list of approaches, styles, methodologies, philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles and laws.

Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace.[1][2] The trend towards agile methods in software engineering is noticeable,[3] however the need for improved studies on the subject is also paramount.[4][5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going.[6][7][8][9]

Software development methodologies, guidelines, strategies

Large-scale programming styles

Specification-related paradigms

Comprehensive systems

Rules of thumb, laws, guidelines and principles

  • 300 Rules of Thumb and Nuggets of Wisdom (excerpt from Managing the Unmanageable - Rules, Tools, and Insights for Managing Software People and Teams[10] by Mickey W. Mantle, Ron Lichty)
  • Karpov's 42 Ultimate Question of Programming, Refactoring, and Everything
  • Big ball of mud
  • C++ Core Guidelines[11] (Stroustrup/Sutter) P1 - P13 Philosophy rules
  • Command–query separation (CQS)
  • Cowboy coding
  • Do what I mean (DWIM)
  • Don't repeat yourself (DRY)
  • Egoless programming
  • Fail-fast
  • Gall's law
  • If it ain't broke, don't fix it
  • KISS principle
  • Law of Demeter, also known as the principle of least knowledge
  • Law of conservation of complexity, also known as Tesler's Law
  • Lehman's laws of software evolution
  • Minimalism (computing)
  • Ninety-ninety rule
  • Open–closed principle
  • Pareto Principle
  • Parkinson's law
  • Principle of least astonishment (POLA)
  • Release early, release often
  • Robustness principle, also known as Postel's law
  • Rule of least power
  • Separation of mechanism and policy
  • Service loose coupling principle
  • Single source of truth (SSOT)
  • Single version of the truth (SVOT)
  • SOLID (object-oriented design)
  • There's more than one way to do it
  • Uniform access principle
  • Unix philosophy
  • Worse is better
  • You aren't gonna need it (YAGNI)

Other

  • Davis 201 Principles of Software Development[12]
  • Don't Make Me Think (Principles of intuitive navigation and information design)[13]
  • The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth)
  • The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software
  • The Philosophy of Computer Science[14]
  • Where's the Theory for Software Engineering?[15]

Software development methodologies

Software development processes

See also

Further reading

  • ISO/IEC/IEEE 26515:2018(E) - ISO/IEC/IEEE International Standard - Systems and software engineering — Developing information for users in an agile environment[17]

Other materials, books, articles, etc.

References

  1. ^ Gruszczynski, B. (May 2006). "An overview of the current state of software engineering in embedded automotive electronics". 2006 IEEE International Conference on Electro/Information Technology: 377–381. doi:10.1109/EIT.2006.252190. ISBN 0-7803-9592-1.
  2. ^ Patel, B. K.; Litchfield, V.; Tamanaha, D.; Davis, A. (February 1991). "Real time systems/software methodologies for large aerospace systems". 1991 IEEE Aerospace Applications Conference Digest: 2/1–2/9. doi:10.1109/AERO.1991.154537. ISBN 0-87942-686-1.
  3. ^ Yau, Stephen S; Jia, Xiaoping; Bae, Doo-Hwan (1992-05-01). "Software design methods for distributed computing systems". Computer Communications. Software aspects of future trends in distributed systems. 15 (4): 213–224. doi:10.1016/0140-3664(92)90104-M. ISSN 0140-3664.
  4. ^ Stavru, Stavros (2014-08-01). "A critical examination of recent industrial surveys on agile method usage". Journal of Systems and Software. 94: 87–97. doi:10.1016/j.jss.2014.03.041. ISSN 0164-1212.
  5. ^ Dybå, Tore; Dingsøyr, Torgeir (2008-08-01). "Empirical studies of agile software development: A systematic review". Information and Software Technology. 50 (9): 833–859. doi:10.1016/j.infsof.2008.01.006. ISSN 0950-5849.
  6. ^ Taylor, P. (November 2011). "Designerly thinking: what software methodology can learn from design theory". Proceedings International Conference on Software Methods and Tools. SMT 2000: 107–116. doi:10.1109/SWMT.2000.890426. ISBN 978-0-7695-0903-7.
  7. ^ Yau, Stephen S; Jia, Xiaoping; Bae, Doo-Hwan (1992-05-01). "Software design methods for distributed computing systems". Computer Communications. Software aspects of future trends in distributed systems. 15 (4): 213–224. doi:10.1016/0140-3664(92)90104-M. ISSN 0140-3664.
  8. ^ Gomaa, Hassan (1994-05-01). "Software design methods for the design of large-scale real-time systems". Journal of Systems and Software. 25 (2): 127–146. doi:10.1016/0164-1212(94)90002-7. ISSN 0164-1212.
  9. ^ Budgen, David (July 1995). "'Design models' from software design methods". Design Studies. 16 (3): 293–325. doi:10.1016/0142-694X(95)00001-8. ISSN 0142-694X.
  10. ^ Mantle, Mickey W. (2020). Managing the unmanageable : rules, tools, and insights for managing software people and teams. Ron Lichty (2nd ed.). Boston. ISBN 978-0-13-566763-7. OCLC 1137802633.
  11. ^ "C++ Core Guidelines". isocpp.github.io. Retrieved 2021-04-11.
  12. ^ Davis, Alan Mark. (1995). 201 principles of software development. New York: McGraw-Hill. ISBN 0-07-015840-1. OCLC 31814837.
  13. ^ Krug, Steve (2014). Don't make me think, revisited : a common sense approach to Web usability. Bayle, Elisabeth,, Straiger, Aren,, Matcho, Mark (Third ed.). [San Francisco, California]. ISBN 978-0-321-96551-6. OCLC 859556499.
  14. ^ Turner, Raymond; Angius, Nicola (2020), "The Philosophy of Computer Science", in Zalta, Edward N. (ed.), The Stanford Encyclopedia of Philosophy (Spring 2020 ed.), Metaphysics Research Lab, Stanford University, retrieved 2020-09-01
  15. ^ Johnson, Pontus; Ekstedt, Mathias; Jacobson, Ivar (2012). "Where's the Theory for Software Engineering?". IEEE Software. 29 (5): 96. doi:10.1109/MS.2012.127. ISSN 0740-7459. S2CID 38239662.
  16. ^ Aslett, M. J. (December 1991). "An overview of the HOOD method". 1991 IEE Colloquium on an Introduction to Software Design Methodologies (Ref. No: 1991/181): 5/1–5/4.
  17. ^ ISO/IEC/IEEE International Standard - Systems and software engineering — Developing information for users in an agile environment. Iso/Iec/IEEE 26515:2018(E). December 2018. pp. 1–32. doi:10.1109/IEEESTD.2018.8584455. ISBN 978-1-5044-5297-7.

By: Wikipedia.org
Edited: 2021-06-18 19:18:12
Source: Wikipedia.org