Squirrel (programming language)

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Squirrel
ParadigmMulti-paradigm: scripting, imperative, functional, object-oriented
Designed byAlberto Demichelis
First appearedSeptember 6, 2003; 17 years ago (2003-09-06)
Stable release
3.1 / March 27, 2016; 5 years ago (2016-03-27)
Typing disciplineDynamic
OSCross-platform
LicenseMIT license
Filename extensions.nut
Websitesquirrel-lang.org Edit this at Wikidata
Influenced by
C++, JavaScript, Lua, Python
Influenced
MiniD

Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games and embedded systems.

MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[1] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.[2][3] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.[4]

Language features

Syntax

Squirrel uses a C-like syntax.

Factorial in Squirrel
  function factorial(x)
  {
    if (x == 0) {
      return 1;
    }
    else {
      return x * factorial(x-1);
    }
  }
Generators
  function not_a_random_number_generator(max) {
    local last = 42;
    local IM = 139968;
    local IA = 3877;
    local IC = 29573;
    for(;;) { // loops forever
      yield (max * (last = (last * IA + IC) % IM) / IM);
    }
  }

  local randtor = not_a_random_number_generator(100);

  for(local i = 0; i < 10; i += 1)
     print(">"+resume randtor+"\n");
Classes and inheritance
  class BaseVector {
    constructor(...)
    {
      if(vargv.len() >= 3) {
        x = vargv[0];
        y = vargv[1];
        z = vargv[2];
      }
    }
    x = 0;
    y = 0;
    z = 0;
  }

  class Vector3 extends BaseVector {
    function _add(other)
    {
      if(other instanceof ::Vector3)
        return ::Vector3(x+other.x,y+other.y,z+other.z);
      else
        throw "wrong parameter";
    }
    function Print()
    {
      ::print(x+","+y+","+z+"\n");
    }
  }

  local v0 = Vector3(1,2,3)
  local v1 = Vector3(11,12,13)
  local v2 = v0 + v1;
  v2.Print();

Applications

Applications using Squirrel

  • Enduro/X, cluster application server
  • Electric Imp, an end-to-end IoT platform[5]

Games using Squirrel

  • Left 4 Dead 2[6]
  • Thief II (unofficial NewDark engine update)[7]
  • Portal 2[6]
  • Alien Swarm[6]
  • OpenTTD[8]
  • GTA IV's IV-MP[9]
  • Mafia II's M2-Multiplayer[10]
  • Counter Strike: Global Offensive[6]
  • Shadow Warrior
  • War Thunder
  • Cuisine Royale
  • SuperTux
  • Battle Brothers
  • Sonic Unleashed (PS2/Wii)
  • Contagion[6] (PC)
  • Thimbleweed Park[11]
  • Simutrans[12]
  • Vice City Multiplayer,[13] a mod for Grand Theft Auto: Vice City[14]
  • Liberty Unleashed[15]
  • Zero no Tsukaima - Muma ga Tsumugu Yokaze no Nocturne (PS2)
  • Zero no Tsukaima - Maigo no Period to Ikusen no Symphony (PS2)
  • Zero no Tsukaima - Shou-akuma to Harukaze no Concerto (PS2)
  • Antinomy of Common Flowers[16]

History

The language was made public in 2003 under the zlib/libpng license.[17] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.[18][19] It is developed and maintained by Alberto Demichelis.

See also

References

  1. ^ MirthKit Developer Wiki Archived 2014-02-11 at the Wayback Machine
  2. ^ Brandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra.
  3. ^ "Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. Retrieved 22 September 2011.
  4. ^ "L4D2 Vscripts - Valve Developer Community". developer.valvesoftware.com. Retrieved 2018-07-06.
  5. ^ "Electric Imp programming guide". electricimp.com.
  6. ^ a b c d e "VScript". valvesoftware.com. 2014-08-20. Retrieved 2015-01-17.
  7. ^ "NewDark 1.25: Squirrel script?". ttlg.com. 2017-03-20. Retrieved 2019-12-25.
  8. ^ "AI:Main Page - OpenTTD". wiki.openttd.org. Retrieved 2018-07-06.
  9. ^ "iv-multiplayer.com". www.iv-multiplayer.com. Retrieved 2018-07-06.
  10. ^ "m2-multiplayer.com". www.m2-multiplayer.com. Retrieved 2018-07-06.
  11. ^ "Thimbleweed Park Blog- Engine". blog.thimbleweedpark.com. Retrieved 2018-07-06.
  12. ^ "Simutrans-Squirrel-API: Main Page". dwachs.github.io. Retrieved 2018-07-06.
  13. ^ Vice City Multiplayer
  14. ^ "Welcome To VC-MP website!". Archived from the original on 2006-04-05. Retrieved 2014-05-04.
  15. ^ "Liberty Unleashed". Retrieved 2019-12-04.
  16. ^ "th155-decomp". Retrieved 2020-10-19.
  17. ^ "The Squirrel programming language". SourceForge. Retrieved 2018-07-06.
  18. ^ "Moving to code.google.com and MIT License - The Language - Squirrel - The Programming Language". forum.squirrel-lang.org. Retrieved 2018-07-06.
  19. ^ "Google Code Archive - Long-term storage for Google Code Project Hosting". code.google.com. Retrieved 2018-07-06.

External links

By: Wikipedia.org
Edited: 2021-06-18 18:19:35
Source: Wikipedia.org