In computer science, garbage collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory which was allocated by the program, but is no longer referenced—also called garbage. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp.
Garbage collection relieves the programmer from performing manual memory management where the programmer specifies what objects to deallocate and return to the memory system and when to do so. Other similar techniques include stack allocation, region inference, memory ownership, and combinations of multiple techniques. Garbage collection may take a significant proportion of total processing time in a program and, as a result, can have significant influence on performance.
Resources other than memory, such as network sockets, database handles, user interaction windows, file and device descriptors, are not typically handled by garbage collection. Methods for managing such resources, particularly destructors, may suffice to manage memory as well, leaving no need for GC. Some GC systems allow such other resources to be associated with a region of memory that, when collected, causes the work of reclaiming these resources.
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The basic principles of garbage collection are to find data objects in a program that cannot be accessed in the future, and to reclaim the resources used by those objects.
Many programming languages require garbage collection, either as part of the language specification (for example, Java, C#, D,Go and most scripting languages) or effectively for practical implementation (for example, formal languages like lambda calculus); these are said to be garbage collected languages. Other languages were designed for use with manual memory management, but have garbage-collected implementations available (for example, C and C++). Some languages, like Ada, Modula-3, and C++/CLI, allow both garbage collection and manual memory management to co-exist in the same application by using separate heaps for collected and manually managed objects; others, like D, are garbage-collected but allow the user to manually delete objects and also entirely disable garbage collection when speed is required.
While integrating garbage collection into the language's compiler and runtime system enables a much wider choice of methods,post-hoc GC systems exist, such as Automatic Reference Counting (ARC), including some that do not require recompilation. (Post-hoc GC is sometimes distinguished as litter collection.) The garbage collector will almost always be closely integrated with the memory allocator.
Garbage collection frees the programmer from manually deallocating memory. This eliminates or reduces some categories of errors:
Garbage collection consumes computing resources in deciding which memory to free, even though the programmer may have already known this information. The penalty for the convenience of not annotating object lifetime manually in the source code is overhead, which can lead to decreased or uneven performance. A peer-reviewed paper from 2005 came to the conclusion that GC needs five times the memory to compensate for this overhead and to perform as fast as explicit memory management. Interaction with memory hierarchy effects can make this overhead intolerable in circumstances that are hard to predict or to detect in routine testing. The impact on performance was also given by Apple as a reason for not adopting garbage collection in iOS despite it being the most desired feature.
The moment when the garbage is actually collected can be unpredictable, resulting in stalls (pauses to shift/free memory) scattered throughout a session. Unpredictable stalls can be unacceptable in real-time environments, in transaction processing, or in interactive programs. Incremental, concurrent, and real-time garbage collectors address these problems, with varying trade-offs.
Tracing garbage collection is the most common type of garbage collection, so much so that "garbage collection" often refers to tracing garbage collection, rather than other methods such as reference counting. The overall strategy consists of determining which objects should be garbage collected by tracing which objects are reachable by a chain of references from certain root objects, and considering the rest as garbage and collecting them. However, there are a large number of algorithms used in implementation, with widely varying complexity and performance characteristics.
Reference counting garbage collection is where each object has a count of the number of references to it. Garbage is identified by having a reference count of zero. An object's reference count is incremented when a reference to it is created, and decremented when a reference is destroyed. When the count reaches zero, the object's memory is reclaimed.
As with manual memory management, and unlike tracing garbage collection, reference counting guarantees that objects are destroyed as soon as their last reference is destroyed, and usually only accesses memory which is either in CPU caches, in objects to be freed, or directly pointed to by those, and thus tends to not have significant negative side effects on CPU cache and virtual memory operation.
There are a number of disadvantages to reference counting; this can generally be solved or mitigated by more sophisticated algorithms:
constreferences. Reference counting in C++ is usually implemented using "smart pointers" whose constructors, destructors and assignment operators manage the references. A smart pointer can be passed by reference to a function, which avoids the need to copy-construct a new smart pointer (which would increase the reference count on entry into the function and decrease it on exit). Instead the function receives a reference to the smart pointer which is produced inexpensively. The Deutsch-Bobrow method of reference counting capitalizes on the fact that most reference count updates are in fact generated by references stored in local variables. It ignores these references, only counting references in the heap, but before an object with reference count zero can be deleted, the system must verify with a scan of the stack and registers that no other reference to it still exists. A further substantial decrease in the overhead on counter updates can be obtained by update coalescing introduced by Levanoni and Petrank. Consider a pointer that in a given interval of the execution is updated several times. It first points to an object
O1, then to an object
O2, and so forth until at the end of the interval it points to some object
On. A reference counting algorithm would typically execute
rc(On)++. But most of these updates are redundant. In order to have the reference count properly evaluated at the end of the interval it is enough to perform
rc(On)++. Levanoni and Petrank measured an elimination of more than 99% of the counter updates in typical Java benchmarks.
Escape analysis is a compile-time technique that can convert heap allocations to stack allocations, thereby reducing the amount of garbage collection to be done. This analysis determines whether an object allocated inside a function is accessible outside of it. If a function-local allocation is found to be accessible to another function or thread, the allocation is said to "escape" and cannot be done on the stack. Otherwise, the object may be allocated directly on the stack and released when the function returns, bypassing the heap and associated memory management costs.
Generally speaking, higher-level programming languages are more likely to have garbage collection as a standard feature. In some languages that do not have built in garbage collection, it can be added through a library, as with the Boehm garbage collector for C and C++.
Most functional programming languages, such as ML, Haskell, and APL, have garbage collection built in. Lisp is especially notable as both the first functional programming language and the first language to introduce garbage collection.
BASIC and Logo have often used garbage collection for variable-length data types, such as strings and lists, so as not to burden programmers with memory management details. On early microcomputers, BASIC garbage collection could cause inexplicable pauses during program operation.
Some BASIC interpreters, such as Applesoft BASIC on the Apple II family, repeatedly scan the string descriptors for the string having the highest address in order to compact it toward high memory, resulting in performance. A replacement garbage collector for Applesoft BASIC, published in Call-A.P.P.L.E. (January 1981, pages 40–45, Randy Wigginton) identifies a group of strings in every pass over the heap, reducing collection time dramatically. BASIC.System, released with ProDOS in 1983, provides a windowing garbage collector for BASIC that reduces most collections to a fraction of a second.
While the Objective-C traditionally had no garbage collection, with the release of OS X 10.5 in 2007 Apple introduced garbage collection for Objective-C 2.0, using an in-house developed runtime collector. However, with the 2012 release of OS X 10.8, garbage collection was deprecated in favor of LLVM's automatic reference counter (ARC) that was introduced with OS X 10.7. Furthermore, since May 2015 Apple even forbids the usage of garbage collection for new OS X applications in the App Store. For iOS, garbage collection has never been introduced due to problems in application responsivity and performance; instead, iOS uses ARC.
Garbage collection is rarely used on embedded or real-time systems because of the usual need for very tight control over the use of limited resources. However, garbage collectors compatible with many limited environments have been developed. The Microsoft .NET Micro Framework, .NET nanoFramework and Java Platform, Micro Edition are embedded software platforms that, like their larger cousins, include garbage collection.
Garbage collectors available in Java JDKs include:
Compile-time garbage collection is a form of static analysis allowing memory to be reused and reclaimed based on invariants known during compilation.
This form of garbage collection has been studied in the Mercury programming language, and it saw greater usage with the introduction of LLVM's automatic reference counter (ARC) into Apple's ecosystem (iOS and OS X) in 2011.
In Baker's algorithm, the allocation is done in either half of a single region of memory. When it becomes half full, a garbage collection is performed which moves the live objects into the other half and the remaining objects are implicitly deallocated. The running program (the 'mutator') has to check that any object it references is in the correct half, and if not move it across, while a background task is finding all of the objects.
Generational garbage collection schemes are based on the empirical observation that most objects die young. In generational garbage collection two or more allocation regions (generations) are kept, which are kept separate based on object's age. New objects are created in the "young" generation that is regularly collected, and when a generation is full, the objects that are still referenced from older regions are copied into the next oldest generation. Occasionally a full scan is performed.
Some high-level language computer architectures include hardware support for real-time garbage collection.
Edited: 2021-06-18 19:26:00