Programming language implementation

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A programming language implementation is a system for executing computer programs. There are two general approaches to programming language implementation: interpretation and compilation.[1]

Interpretation is a method of executing a program. The program is read as input by an interpreter, which performs the actions written in the program.[2]

Compilation is a different process, where a compiler reads in a program, but instead of running the program, the compiler translates it into some other language, such as bytecode or machine code. The translated code may either be directly executed by hardware, or serve as input to another interpreter or another compiler.[2]


An interpreter is composed of two parts: a parser and an evaluator. After a program is read as input by an interpreter, it is processed by the parser. The parser breaks the program into language components to form a parse tree. The evaluator then uses the parse tree to execute the program.[3]

Virtual machine

A virtual machine is a special type of interpreter that interprets bytecode.[2] Bytecode is a portable low-level code similar to machine code, though it is generally executed on a virtual machine instead of a physical machine.[4] To improve their efficiencies, many programming languages such as Java,[4]Python,[5] and C#[6] are compiled to bytecode before being interpreted.

Just-in-time compiler

Some virtual machines include a just-in-time (JIT) compiler to improve the efficiency of bytecode execution. While the bytecode is being executed by the virtual machine, if the JIT compiler determines that a portion of the bytecode will be used repeatedly, it compiles that particular portion to machine code. The JIT compiler then stores the machine code in memory so that it can be used by the virtual machine. JIT compilers try to strike a balance between longer compilation time and faster execution time.[2]


A compiler translates a program written in one language into another language. Most compilers are organized into three stages: a front end, an optimizer, and a back end. The front end is responsible for understanding the program. It makes sure the program is valid and transforms it into an intermediate representation, a data structure used by the compiler to represent the program. The optimizer improves the intermediate representation to increase the speed or reduce the size of the executable which is ultimately produced by the compiler. The back end converts the optimized intermediate representation into the output language of the compiler.[7]

If a compiler of a given high level language produces another high level language, it is called a transpiler. Transpilers can be used to extend existing languages or to simplify compiler development by exploiting portable and well-optimized implementations of other languages (such as C).[2]

Many combinations of interpretation and compilation are possible, and many modern programming language implementations include elements of both. For example, the Smalltalk programming language is conventionally implemented by compilation into bytecode, which is then either interpreted or compiled by a virtual machine. Since Smalltalk bytecode is run on a virtual machine, it is portable across different hardware platforms.[8]

Multiple implementations

Programming languages can have multiple implementations. Different implementations can be written in different languages and can use different methods to compile or interpret code. For example, implementations of Python include:[9]


  1. ^ Ranta, Aarne (9 May 2012). Implementing Programming Languages (PDF). College Publications. pp. 16–18. ISBN 9781848900646. Retrieved 22 March 2020.
  2. ^ a b c d e Baker, Greg. "Language Implementations". Computing Science - Simon Fraser University. Retrieved 22 March 2020.
  3. ^ Evans, David (19 August 2011). Introduction to Computing (PDF). University of Virginia. p. 211. Retrieved 22 March 2020.
  4. ^ a b Sridhar, Jay. "Why the Java Virtual Machine Helps Your Code Run Better". MakeUseOf. Retrieved 22 March 2020.
  5. ^ Bennett, James. "An introduction to Python bytecode". Retrieved 22 March 2020.
  6. ^ Ali, Mirza Farrukh. "Common Language Runtime(CLR) DotNet". Medium. Retrieved 22 March 2020.
  7. ^ Cooper, Keith; Torczon, Linda (7 February 2011). Engineering a Compiler (2nd ed.). Morgan Kaufmann. pp. 6-9. ISBN 9780120884780.
  8. ^ Lewis, Simon (May 11, 1995). The Art and Science of Smalltalk (PDF). Prentice Hall. pp. 20–21. ISBN 9780133713459. Retrieved 23 March 2020.
  9. ^ "Alternative Python Implementations". Retrieved 23 March 2020.

External links

Edited: 2021-06-19 11:08:41