The program features a GUI split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their code in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via programming in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.
Jeroo uses many different methods to engage its students such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in Computer Programming. There have also been many Computer Science competitions involving the Jeroo program and its features.
A Jeroo can do a few of things such as:
|hop||hop(n);||When n is an integer greater than 0, this moves the Jeroo n spaces forward.|
|pick||pick();||Picks a flower from the Jeroo's location.|
|plant||plant();||Plants a flower at the Jeroo's location.|
|turn||turn();||This can turn the Jeroo left or right. turn(LEFT); or turn(RIGHT);|
|toss||toss();||This makes the Jeroo toss a flower to the space in front of it, disabling a net.|
|give||give();||This makes a Jeroo hand off a flower to another Jeroo. The “giver” must face the recipient, but the receiver may face any direction.|
Edited: 2021-06-18 19:31:28