In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a valid state. Immutable objects must be initialized in a constructor.
Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by factories, which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an object pool.
Constructors that can take at least one argument are termed as parameterized constructors. When an object is declared in a parameterized constructor, the initial values have to be passed as arguments to the constructor function. The normal way of object declaration may not work. The constructors can be called explicitly or implicitly. The method of calling the constructor implicitly is also called the shorthand method. If we want to initialize fields of the class with your own values, then use a parameterized constructor.
class Example {
public:
Example();
Example(int a, int b); // Parameterized constructor.
private:
int x_;
int y_;
};
Example::Example() = default;
Example::Example(int x, int y) : x_(x), y_(y) {}
Example e = Example(0, 50); // Explicit call.
Example e2(0, 50); // Implicit call.
If the programmer does not supply a constructor for an instantiable class, Java compiler inserts a default constructor into your code on your behalf. This constructor is known as default constructor. You would not find it in your source code (the java file) as it would be inserted into the code during compilation and exists in .class file. The behavior of the default constructor is language dependent. It may initialize data members to zero or other same values, or it may do nothing at all. In Java, a "default constructor" refer to a nullary constructor that is automatically generated by the compiler if no constructors have been defined for the class or in the absence of any programmer-defined constructors (e.g. in Java, the default constructor implicitly calls the superclass's nullary constructor, then executes an empty body). All fields are left at their initial value of 0 (integer types), 0.0 (floating-point types), false (boolean type), or null (reference types).
#include <iostream>
class Student {
public:
Student(int a = 0, int b = 0); // Default constructor.
int a;
int b;
};
Like C++, Java also supports "Copy Constructor". But, unlike C++, Java doesn't create a default copy constructor if you don't write your own. Copy constructors define the actions performed by the compiler when copying class objects. A Copy constructor has one formal parameter that is the type of the class (the parameter may be a reference to an object). It is used to create a copy of an existing object of the same class. Even though both classes are the same, it counts as a conversion constructor. While copy constructors are usually abbreviated copy ctor or cctor, they have nothing to do with class constructors used in .NET using the same abbreviation.
Conversion constructors provide a means for a compiler to implicitly create an object belonging to one class based on an object of a different type. These constructors are usually invoked implicitly to convert arguments or operands to an appropriate type, but they may also be called explicitly.
In C++, move constructors take a value reference to an object of the class, and are used to implement ownership transfer of the parameter object's resources.
__construct
. For backwards compatibility, a method with the same name as the class will be called if __construct
method can not be found. Since PHP 5.3.3, this works only for non-namespaced classes.[1]__construct
. Methods with the same name as the class will trigger an E_DEPRECATED level error.[1]New
".__new__
" and "__init__
". The __new__
method is responsible for allocating memory for the instance, and receives the class as an argument (conventionally called "cls
"). The __init__
method (often called "the initialiser") is passed the newly created instance as an argument (conventionally called "self
").[2]constructor
" and can have user-defined names (but are mostly called "Create
").alloc
" and "init
" with the alloc
method setting aside (allocating) memory for an instance of the class, and the init
method handling the bulk of initializing the instance. A call to the method "new
" invokes both the alloc
and the init
methods, for the class instance.In Java, C#, and VB .NET, the constructor creates reference type objects in a special memory structure called the "heap". Value types (such as int, double, etc.) are created in a sequential structure called the "stack". VB .NET and C# also allow the use of the new operator to create value type objects, but these value type objects are created on the stack regardless of whether the operator is used or not.
In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked with the new operator. Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the delete operator.
It has been suggested that this article be split into a new article titled Comparison of programming languages (OOP, constructors). (Discuss) (May 2016) |
In Java, constructors differ from other methods in that:
new
” invokes them).Java constructors perform the following tasks in the following order:
Java permit users to call one constructor in another constructor using this()
keyword.
But this()
must be first statement. [3]
class Example
{
Example() // Non-parameterized constructor
{
this(1); // Calling of constructor
System.out.println("0-arg-cons");
}
Example(int a) // Parameterized constructor
{
System.out.println("1-arg-cons");
}
}
public static void main(String[] args)
{
Example e = new Example();
}
Java provides access to the superclass's constructor through the super
keyword.
public class Example
{
// Definition of the constructor.
public Example()
{
this(1);
}
// Overloading a constructor
public Example(int input)
{
data = input; // This is an assignment
}
// Declaration of instance variable(s).
private int data;
}
// Code somewhere else
// Instantiating an object with the above constructor
Example e = new Example(42);
A constructor taking zero number of arguments is called a "no-arguments" or "no-arg" constructor.[4]
As of ES6, JavaScript has direct constructors like many other programming languages. They are written as such
class FooBar {
constructor(baz) {
this.baz = baz
}
}
This can be instantiated as such
const foo = new FooBar('7')
The equivalent of this before ES6, was creating a function that instantiates an object as such
function FooBar (baz) {
this.baz = baz;
}
This is instantiated the same way as above.
In Visual Basic .NET, constructors use a method declaration with the name "New
".
Class Foobar
Private strData As String
' Constructor
Public Sub New(ByVal someParam As String)
strData = someParam
End Sub
End Class
' code somewhere else
' instantiating an object with the above constructor
Dim foo As New Foobar(".NET")
Example C# constructor:
public class MyClass
{
private int a;
private string b;
// Constructor
public MyClass() : this(42, "string")
{
}
// Overloading a constructor
public MyClass(int a, string b)
{
this.a = a;
this.b = b;
}
}
// Code somewhere
// Instantiating an object with the constructor above
MyClass c = new MyClass(42, "string");
In C#, a static constructor is a static data initializer. Static constructors are also called class constructors. Since the actual method generated has the name .cctor they are often also called "cctors".[5][6]
Static constructors allow complex static variable initialization.[7] Static constructors are called implicitly when the class is first accessed. Any call to a class (static or constructor call), triggers the static constructor execution. Static constructors are thread safe and implement a singleton pattern. When used in a generic programming class, static constructors are called at every new generic instantiation one per type. Static variables are instantiated as well.
public class MyClass
{
private static int _A;
// Normal constructor
static MyClass()
{
_A = 32;
}
// Standard default constructor
public MyClass()
{
}
}
// Code somewhere
// Instantiating an object with the constructor above
// right before the instantiation
// The variable static constructor is executed and _A is 32
MyClass c = new MyClass();
In C++, the name of the constructor is the name of the class. It returns nothing. It can have parameters like any member function. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them.
The constructor has two parts. First is the initializer list which follows the parameter list and before the method body. It starts with a colon and entries are comma-separated. The initializer list is not required, but offers the opportunity to provide values for data members and avoid separate assignment statements. The initializer list is required if you have const or reference type data members, or members that do not have parameterless constructor logic. Assignments occur according to the order in which data members are declared (even if the order in the initializer list is different).[8] The second part is the body, which is a normal method body enclosed in curly brackets.
C++ allows more than one constructor. The other constructors must have different parameters. Additionally constructors which contain parameters which are given default values, must adhere to the restriction that not all parameters are given a default value. This is a situation which only matters if there is a default constructor. The constructor of a base class (or base classes) can also be called by a derived class. Constructor functions are not inherited and their addresses cannot be referenced. When memory allocation is required, the new and delete operators are called implicitly.
A copy constructor has a parameter of the same type passed as const reference, for example Vector(const Vector& rhs). If it is not provided explicitly, the compiler uses the copy constructor for each member variable or simply copies values in case of primitive types. The default implementation is not efficient if the class has dynamically allocated members (or handles to other resources), because it can lead to double calls to delete (or double release of resources) upon destruction.
class Foobar {
public:
Foobar(double r = 1.0,
double alpha = 0.0) // Constructor, parameters with default values.
: x_(r * cos(alpha)) // <- Initializer list
{
y_ = r * sin(alpha); // <- Normal assignment
}
private:
double x_;
double y_;
};
Example invocations:
Foobar a,
b(3),
c(5, M_PI/4);
On returning objects from functions or passing objects by value, the objects copy constructor will be called implicitly, unless return value optimization applies.
C++ implicitly generates a default copy constructor which will call the copy constructors for all base classes and all member variables unless the programmer provides one, explicitly deletes the copy constructor (to prevent cloning) or one of the base classes or member variables copy constructor is deleted or not accessible (private). Most cases calling for a customized copy constructor (e.g. reference counting, deep copy of pointers) also require customizing the destructor and the copy assignment operator. This is commonly referred to as the Rule of three.
In F#, a constructor can include any let
or do
statements defined in a class. let
statements define private fields and do
statements execute code. Additional constructors can be defined using the new
keyword.
type MyClass(_a : int, _b : string) = class
// Primary constructor
let a = _a
let b = _b
do printfn "a = %i, b = %s" a b
// Additional constructors
new(_a : int) = MyClass(_a, "") then
printfn "Integer parameter given"
new(_b : string) = MyClass(0, _b) then
printfn "String parameter given"
new() = MyClass(0, "") then
printfn "No parameter given"
end
// Code somewhere
// instantiating an object with the primary constructor
let c1 = new MyClass(42, "string")
// instantiating an object with additional constructors
let c2 = new MyClass(42)
let c3 = new MyClass("string")
let c4 = MyClass() // "new" keyword is optional
In Eiffel, the routines which initialize new objects are called creation procedures. Creation procedures have the following traits:
Although object creation involves some subtleties,[9] the creation of an attribute with a typical declaration x: T
as expressed in a creation instruction create x.make
consists of the following sequence of steps:
T
.[c]make
to the newly created instance.x
.In the first snippet below, class POINT
is defined. The procedure make
is coded after the keyword feature
.
The keyword create
introduces a list of procedures which can be used to initialize instances. In this case the list includes default_create
, a procedure with an empty implementation inherited from class ANY
, and the make
procedure coded within the class.
class
POINT
create
default_create, make
feature
make (a_x_value: REAL; a_y_value: REAL)
do
x := a_x_value
y := a_y_value
end
x: REAL
-- X coordinate
y: REAL
-- Y coordinate
...
In the second snippet, a class which is a client to POINT
has a declarations my_point_1
and my_point_2
of type POINT
.
In procedural code, my_point_1
is created as the origin (0.0, 0.0). Because no creation procedure is specified, the procedure default_create
inherited from class ANY
is used. This line could have been coded create my_point_1.default_create
.
Only procedures named as creation procedures can be used in an instruction with the create
keyword.
Next is a creation instruction for my_point_2
, providing initial values for the my_point_2
's coordinates.
The third instruction makes an ordinary instance call to the make
procedure to reinitialize the instance attached to my_point_2
with different values.
my_point_1: POINT
my_point_2: POINT
...
create my_point_1
create my_point_2.make (3.0, 4.0)
my_point_2.make (5.0, 8.0)
...
CFML uses a method named 'init
' as a constructor method.
Cheese.cfc
component {
// properties
property name="cheeseName";
// constructor
function Cheese init( required string cheeseName ) {
variables.cheeseName = arguments.cheeseName;
return this;
}
}
Create instance of a cheese.
myCheese = new Cheese( 'Cheddar' );
Since ColdFusion 10,[10] CFML has also supported specifying the name of the constructor method:
component initmethod="Cheese" {
// properties
property name="cheeseName";
// constructor
function Cheese Cheese( required string cheeseName ) {
variables.cheeseName = arguments.cheeseName;
return this;
}
}
In Object Pascal, the constructor is similar to a factory method. The only syntactic difference to regular methods is the keyword constructor
in front of the name (instead of procedure
or function
). It can have any name, though the convention is to have Create
as prefix, such as in CreateWithFormatting
. Creating an instance of a class works like calling a static method of a class: TPerson.Create('Peter')
.
program OopProgram;
type
TPerson = class
private
FName: string;
public
property Name: string read FName;
constructor Create(AName: string);
end;
constructor TPerson.Create(AName: string);
begin
FName := AName;
end;
var
Person: TPerson;
begin
Person := TPerson.Create('Peter'); // allocates an instance of TPerson and then calls TPerson.Create with the parameter AName = 'Peter'
end.
In Perl programming language version 5, by default, constructors are factory methods, that is, methods that create and return the object, concretely meaning create and return a blessed reference. A typical object is a reference to a hash, though rarely references to other types are used too. By convention the only constructor is named new, though it is allowed to name it otherwise, or to have multiple constructors. For example, a Person class may have a constructor named new as well as a constructor new_from_file which reads a file for Person attributes, and new_from_person which uses another Person object as a template.
package Person;
# In Perl constructors are named 'new' by convention.
sub new {
# Class name is implicitly passed in as 0th argument.
my $class = shift;
# Default attribute values, if you have any.
my %defaults = ( foo => "bar" );
# Initialize attributes as a combination of default values and arguments passed.
my $self = { %defaults, @_ };
# Check for required arguments, class invariant, etc.
if ( not defined $self->{first_name} ) {
die "Mandatory attribute missing in Person->new(): first_name";
}
if ( not defined $self->{last_name} ) {
die "Mandatory attribute missing in Person->new(): last_name";
}
if ( defined $self->{age} and $self->{age} < 18 ) {
die "Invalid attribute value in Person->new(): age < 18";
}
# Perl makes an object belong to a class by 'bless'.
bless $self, $class;
return $self;
}
1;
With the Moose object system for Perl, most of this boilerplate can be left out, a default new is created, attributes can be specified, as well as whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a BUILD method which the Moose generated constructor will call, after it has checked the arguments. A BUILDARGS method can be specified to handle constructor arguments not in hashref / key => value form.
package Person;
# enable Moose-style object construction
use Moose;
# first name ( a string) can only be set at construction time ('ro')
has first_name => (is => 'ro', isa => 'Str', required => 1);
# last name ( a string) can only be set at construction time ('ro')
has last_name => (is => 'ro', isa => 'Str', required => 1);
# age (Integer) can be modified after construction ('rw'), and is not required
# to be passed to be constructor. Also creates a 'has_age' method which returns
# true if age has been set
has age => (is => 'rw', isa => 'Int', predicate => 'has_age');
# Check custom requirements
sub BUILD {
my $self = shift;
if ($self->has_age && $self->age < 18) { # no under 18s
die "No under-18 Persons";
}
}
1;
In both cases the Person class is instiated like this:
use Person;
my $p = Person->new( first_name => 'Sam', last_name => 'Ashe', age => 42 );
With Raku, even more boilerplate can be left out, given that a default new method is inherited, attributes can be specified, as well as whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a BUILD method which will get called to allow for custom initialization. A TWEAK method can be specified to post-process any attributes already (implicitly) initialized.
class Person {
has Str $.first-name is required; # First name (a string) can only be set at
# construction time (the . means "public").
has Str $.last-name is required; # Last name (a string) can only be set at
# construction time (a ! would mean "private").
has Int $.age is rw; # Age (an integer) can be modified after
# construction ('rw'), and is not required
# during the object instantiation.
# Create a 'full-name' method which returns the person's full name.
# This method can be accessed outside the class.
method full-name { $!first-name.tc ~ " " ~ $!last-name.tc }
# Create a 'has-age' method which returns true if age has been set.
# This method is used only inside the class so it's declared as "private"
# by prepending its name with a !
method !has-age { self.age.defined }
# Check custom requirements
method TWEAK {
if self!has-age && $!age < 18 { # No under 18
die "No person under 18";
}
}
}
The Person class is instantiated like this:
my $p0 = Person.new( first-name => 'Sam', last-name => 'Ashe', age => 42 );
my $p1 = Person.new( first-name => 'grace', last-name => 'hopper' );
say $p1.full-name(); # OUTPUT: «Grace Hopper»
Alternatively, the named parameters can be specified using the colon-pair syntax in Perl 6:
my $p0 = Person.new( :first-name<Sam>, :last-name<Ashe>, :age(42) );
my $p1 = Person.new( :first-name<Grace>, :last-name<Hopper> );
And should you have set up variables with names identical to the named parameters, you can use a shortcut that will use the name of the variable for the named parameter:
my $first-name = "Sam";
my $last-name = "Ashe";
my $age = 42;
my $p0 = Person.new( :$first-name, :$last-name, :$age );
In PHP version 5 and above, the constructor is a method named __construct()
(notice that it's a double underscore), which the keyword new
automatically calls after creating the object. It is usually used to automatically perform initializations such as property initializations. Constructors can also accept arguments, in which case, when the new
statement is written, you also need to send the constructor arguments for the parameters.[1]
class Person
{
private string $name;
public function __construct(string $name): void
{
$this->name = $name;
}
public function getName(): string
{
return $this->name;
}
}
In Python, constructors are defined by one or both of __new__
and __init__
methods. A new instance is created by calling the class as if it were a function, which calls the __new__
and __init__
methods. If a constructor method is not defined in the class, the next one found in the class's Method Resolution Order will be called.[11]
In the typical case, only the __init__
method need be defined. (The most common exception is for immutable objects.)
>>> class ExampleClass:
... def __new__(cls, value):
... print("Creating new instance...")
... # Call the superclass constructor to create the instance.
... instance = super(ExampleClass, cls).__new__(cls)
... return instance
... def __init__(self, value):
... print("Initialising instance...")
... self.payload = value
>>> exampleInstance = ExampleClass(42)
Creating new instance...
Initialising instance...
>>> print(exampleInstance.payload)
42
Classes normally act as factories for new instances of themselves, that is, a class is a callable object (like a function), with the call being the constructor, and calling the class returns an instance of that class. However the __new__
method is permitted to return something other than an instance of the class for specialised purposes. In that case, the __init__
is not invoked.[12]
In Ruby, constructors are created by defining a method called initialize
. This method is executed to initialize each new instance.
irb(main):001:0> class ExampleClass
irb(main):002:1> def initialize
irb(main):003:2> puts "Hello there"
irb(main):004:2> end
irb(main):005:1> end
=> nil
irb(main):006:0> ExampleClass.new
Hello there
=> #<ExampleClass:0x007fb3f4299118>
In OCaml, there is one constructor. Parameters are defined right after the class name. They can be used to initialize instance variables and are accessible throughout the class. An anonymous hidden method called initializer
allows to evaluate an expression immediately after the object has been built.
[13]
class person first_name last_name =
object
val full_name = first_name ^ " " ^ last_name
initializer
print_endline("Hello there, I am " ^ full_name ^ ".")
method get_last_name = last_name
end;;
let alonzo = new person "Alonzo" "Church" in (*Hello there, I am Alonzo Church.*)
print_endline alonzo#get_last_name (*Church*)
By: Wikipedia.org
Edited: 2021-06-18 19:25:24
Source: Wikipedia.org