The C and C++ programming languages are closely related but have many significant differences. C++ began as a fork of an early, pre-standardized C, and was designed to be mostly source-and-link compatible with C compilers of the time.[1][2] Due to this, development tools for the two languages (such as IDEs and compilers) are often integrated into a single product, with the programmer able to specify C or C++ as their source language.
However, C is not a subset of C++,[3] and nontrivial C programs will not compile as C++ code without modification. Likewise, C++ introduces many features that are not available in C and in practice almost all code written in C++ is not conforming C code. This article, however, focuses on differences that cause conforming C code to be ill-formed C++ code, or to be conforming/well-formed in both languages but to behave differently in C and C++.
Bjarne Stroustrup, the creator of C++, has suggested[4] that the incompatibilities between C and C++ should be reduced as much as possible in order to maximize interoperability between the two languages. Others have argued that since C and C++ are two different languages, compatibility between them is useful but not vital; according to this camp, efforts to reduce incompatibility should not hinder attempts to improve each language in isolation. The official rationale for the 1999 C standard (C99) "endorse[d] the principle of maintaining the largest common subset" between C and C++ "while maintaining a distinction between them and allowing them to evolve separately", and stated that the authors were "content to let C++ be the big and ambitious language."[5]
Several additions of C99 are not supported in the current C++ standard or conflicted with C++ features, such as variable-length arrays, native complex number types and the restrict
type qualifier. On the other hand, C99 reduced some other incompatibilities compared with C89 by incorporating C++ features such as //
comments and mixed declarations and code.[6]
C++ enforces stricter typing rules (no implicit violations of the static type system[1]), and initialization requirements (compile-time enforcement that in-scope variables do not have initialization subverted)[7] than C, and so some valid C code is disallowed in C++. A rationale for these is provided in Annex C.1 of the ISO C++ standard.[8]
void*
pointer to be assigned to any pointer type without a cast, while C++ does not; this idiom appears often in C code using malloc
memory allocation,[9] or in the passing of context pointers to the POSIX pthreads API, and other frameworks involving callbacks. For example, the following is valid in C but not C++:
void *ptr;
/* Implicit conversion from void* to int* */
int *i = ptr;
or similarly:
int *j = malloc(5 * sizeof *j); /* Implicit conversion from void* to int* */
In order to make the code compile as both C and C++, one must use an explicit cast, as follows (with some caveats in both languages[10][11]):
void *ptr;
int *i = (int *)ptr;
int *j = (int *)malloc(5 * sizeof *j);
const
qualifier (e.g. assigning a const int*
value to an int*
variable): in C++ this is invalid and generates a compiler error (unless an explicit typecast is used),[12] whereas in C this is allowed (although many compilers emit a warning).const
type qualifiers, e.g. strchr
returns char*
in C, while C++ acts as if there were two overloaded functions const char *strchr(const char *)
and a char *strchr(char *)
.enum
enumerators) are always of type int
in C, whereas they are distinct types in C++ and may have a size different from that of int
.const
variable must be initialized; in C this is not necessary.void fn(void)
{
goto flack;
int i = 1;
flack:
;
}
longjmp()
results in undefined behaviour in C++ if the jumped-over stack frames include objects with nontrivial destructors.[13] The C++ implementation is free to define the behaviour such that destructors would be called. However, this would preclude some uses of longjmp() which would otherwise be valid, such as implementation of threads or coroutines by longjmping between separate call stacks - when jumping from the lower to the upper call stack in global address space, destructors would be called for every object in the lower call stack. No such issue exists in C.int N;
int N = 10;
struct
, union
or enum
which is not allowed in C++, as in C struct
, union
, and enum
types must be indicated as such whenever the type is referenced whereas in C++ all declarations of such types carry the typedef implicitly.
enum BOOL {FALSE, TRUE};
typedef int BOOL;
int foo();
, implies that the parameters are unspecified. Therefore, it is legal to call such a function with one or more arguments, e.g. foo(42, "hello world")
. In contrast, in C++ a function prototype without arguments means that the function takes no arguments, and calling such a function with arguments is ill-formed. In C, the correct way to declare a function that takes no arguments is by using 'void', as in int foo(void);
, which is also valid in C++. Empty function prototypes are a deprecated feature in C99 (as they were in C89).struct
types, but the scope is interpreted differently: in C++, a nested struct
is defined only within the scope/namespace of the outer struct
, whereas in C the inner struct is also defined outside the outer struct.struct
, union
, and enum
types to be declared in function prototypes, whereas C++ does not.C99 and C11 added several additional features to C that have not been incorporated into standard C++, such as complex numbers, variable length arrays (note that complex numbers and variable length arrays are designated as optional extensions in C11), flexible array members, the restrict keyword, array parameter qualifiers, compound literals, and designated initializers.
float complex
and double complex
primitive data types was added in the C99 standard, via the _Complex
keyword and complex
convenience macro. In C++, complex arithmetic can be performed using the complex number class, but the two methods are not code-compatible. (The standards since C++11 require binary compatibility, however.)[15]void foo(size_t x, int a[*]); // VLA declaration
void foo(size_t x, int a[x])
{
printf("%zu\n", sizeof a); // same as sizeof(int*)
char s[x * 2];
printf("%zu\n", sizeof s); // will print x*2
}
struct X
{
int n, m;
char bytes[];
}
restrict
type qualifier defined in C99 was not included in the C++03 standard, but most mainstream compilers such as the GNU Compiler Collection,[17]Microsoft Visual C++, and Intel C++ Compiler provide similar functionality as an extension.int foo(int a[const]); // equivalent to int *const a
int bar(char s[static 5]); // annotates that s is at least 5 chars long
struct X a = (struct X){4, 6}; // The equivalent in C++ would be X{4, 6}. The C syntactic form used in C99 is supported as an extension in the GCC and Clang C++ compilers.
struct X a = {.n = 4, .m = 6}; // to be allowed in C++2x (requires order of initializers matches declaration order)
char s[20] = {[0] = 'a', [8] = 'g'}; // allowed in C, not allowed in C++ (nor C++2x)
C++ adds numerous additional keywords to support its new features. This renders C code using those keywords for identifiers invalid in C++. For example:
struct template
{
int new;
struct template* class;
};
There are a few syntactical constructs that are valid in both C and C++ but produce different results in the two languages.
'a'
are of type int
in C and of type char
in C++, which means that sizeof 'a'
will generally give different results in the two languages: in C++, it will be 1
, while in C it will be sizeof(int)
. As another consequence of this type difference, in C, 'a'
will always be a signed expression, regardless of whether or not char
is a signed or unsigned type, whereas for C++ this is compiler implementation specific.const
variables unless they are explicitly declared extern
, unlike C in which extern
is the default for all file-scoped entities. Note that in practice this does not lead to silent semantic changes between identical C and C++ code but instead will lead to a compile-time or linkage error.inline
functions: ordinary external definitions (where extern is explicitly used) and inline definitions. C++, on the other hand, provides only inline definitions for inline functions. In C, an inline definition is similar to an internal (i.e. static) one, in that it can coexist in the same program with one external definition and any number of internal and inline definitions of the same function in other translation units, all of which can differ. This is a separate consideration from the linkage of the function, but not an independent one. C compilers are afforded the discretion to choose between using inline and external definitions of the same function when both are visible. C++, however, requires that if a function with external linkage is declared inline in any translation unit then it must be so declared (and therefore also defined) in every translation unit where it is used, and that all the definitions of that function be identical, following the ODR. Note that static inline functions behave identically in C and C++.bool
with constants true
and false
, but they are defined differently. In C++, bool
is a built-in type and a reserved keyword. In C99, a new keyword, _Bool
, is introduced as the new boolean type. The header stdbool.h
provides macros bool
, true
and false
that are defined as _Bool
, 1
and 0
, respectively. Therefore, true
and false
have type int
in C.Several of the other differences from the previous section can also be exploited to create code that compiles in both languages but behaves differently. For example, the following function will return different values in C and C++:
extern int T;
int size(void)
{
struct T { int i; int j; };
return sizeof(T);
/* C: return sizeof(int)
* C++: return sizeof(struct T)
*/
}
This is due to C requiring struct
in front of structure tags (and so sizeof(T)
refers to the variable), but C++ allowing it to be omitted (and so sizeof(T)
refers to the implicit typedef
). Beware that the outcome is different when the extern
declaration is placed inside the function: then the presence of an identifier with same name in the function scope inhibits the implicit typedef
to take effect for C++, and the outcome for C and C++ would be the same. Observe also that the ambiguity in the example above is due to the use of the parenthesis with the sizeof
operator. Using sizeof T
would expect T
to be an expression and not a type, and thus the example would not compile with C++.
While C and C++ maintain a large degree of source compatibility, the object files their respective compilers produce can have important differences that manifest themselves when intermixing C and C++ code. Notably:
For these reasons, for C++ code to call a C function foo()
, the C++ code must prototype foo()
with extern "C"
. Likewise, for C code to call a C++ function bar()
, the C++ code for bar()
must be declared with extern "C"
.
A common practice for header files to maintain both C and C++ compatibility is to make its declaration be extern "C"
for the scope of the header:[19]
/* Header file foo.h */
#ifdef __cplusplus /* If this is a C++ compiler, use C linkage */
extern "C" {
#endif
/* These functions get C linkage */
void foo();
struct bar { /* ... */ };
#ifdef __cplusplus /* If this is a C++ compiler, end C linkage */
}
#endif
Differences between C and C++ linkage and calling conventions can also have subtle implications for code that uses function pointers. Some compilers will produce non-working code if a function pointer declared extern "C"
points to a C++ function that is not declared extern "C"
.[20]
For example, the following code:
void my_function();
extern "C" void foo(void (*fn_ptr)(void));
void bar()
{
foo(my_function);
}
Using Sun Microsystems' C++ compiler, this produces the following warning:
$ CC -c test.cc
"test.cc", line 6: Warning (Anachronism): Formal argument fn_ptr of type
extern "C" void(*)() in call to foo(extern "C" void(*)()) is being passed
void(*)().
This is because my_function()
is not declared with C linkage and calling conventions, but is being passed to the C function foo()
.
By: Wikipedia.org
Edited: 2021-06-18 15:16:58
Source: Wikipedia.org